News
Building in public. Here is the journey so far.
Tiny World Builder started as a tiny voxel editor in May 2026. Since then it has grown into a whole tinyverse you can build, fly through, and explore with other people. This is the story of how we got here, newest first, with WAVE1 on the horizon.
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A livelier lobby and a fairer say in what comes next
Step into the lobby and it feels alive: join and activity notifications are on by default now, so you can tell at a glance when people arrive and what is happening around you. And if your account is verified, the wider tinyverse unlocks for you automatically, with no extra steps to take.
Deciding what comes next got fairer too. Community voting is now one vote per person, so the features that climb to the top really are the ones the most people want. Roadmap wave labels picked up quick inline controls, and the WAVE1 countdown grew into a bigger pill you will now spot right across the site, not just the home page.
Plenty of polish landed alongside it. This very news page got a wider, glassier refresh with clearer colours for each kind of update, preset profile avatars now save correctly so your chosen look always sticks, and the builder gained a clearer shrink control, friendlier material icons, and a renamed World Items panel. You can also see the project's GitHub stars right on the home page.
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WAVE1 is coming, and you can help shape it
We are counting down to WAVE1, the first big moment for Tiny World Builder, and there is now a live countdown right on the home page so you can see exactly how close we are.
The roadmap is out in the open too. Everything we are building is tagged by wave, you can browse what is shipped, in progress, and planned, and you can suggest features and vote on what matters most to you. The features people rally behind are the ones we build next. I am sharing progress here on the site as it happens, so you are never guessing what is going on.
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Avatars, live chat, and AI companions
The biggest leap yet: you now show up in a world as a real voxel character, see other players around you with their names floating above them, and talk to each other in live chat. There are even AI-powered characters in the space you can meet and chat with. Lobbies have big screens for broadcasts, and the community pages can show live views from inside the worlds.
"Currently doing the testing on multiplayer simulations to bring in avatars with chat capability including AI powered ones too. My plan will be to open up some test access times for holders to come in and 'meet' within the space. I appreciate people are eager to 'play' and play..." JoeMighty, shared on X, June 14 2026
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Say it with a move: chat emotes
Words are not the only way to talk now. Type a quick command and your character waves, dances, jumps, sits, or crouches, and everyone else in the world sees it happen in real time. Little moments like a synchronised wave make the space feel alive.
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Voxel avatars arrive
Pick a character and make it yours with a 3D avatar picker and live customizer, then drop into a world and fly down to the surface to explore on foot. We added a skyfall mini-game on the way in for good measure, and your avatar travels with you because it is saved to your profile.
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Step through the stargate
Sky islands now hold portals you can walk straight through. Step into a gate and your character descends to the land below, then walk back through to rise again. It turns a single world into layered places to discover.
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Explore, claim, and gather across many worlds
Tiny World Builder became a tinyverse. There is a universe map of distinct worlds to explore, each one persistent, with a heads-up display for gathering resources as you go. Claim your own patch of land, harvest what is there, and watch worlds keep their state between visits.
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An AI helper by your side
Building got friendlier with an AI chat panel right alongside your world and welcoming on-ramps for new builders. Sign in and you unlock the AI tools that help you generate and shape worlds faster, so you can spend more time making and less time fiddling.
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Build together in the same world
Worlds opened up to more than one person. Shared building lets people work in the same space at once, with a lobby to gather in and quick language flags so builders around the world feel at home. Multiplayer stopped being a promise and started being real.
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Worlds take to the sky
Flat ground gave way to floating islands drifting in the sky, complete with atmosphere, fog, tumbling waterfalls, and detailed undersides. A layers panel gave you more control of the scene, and you could share any world with a single link.
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Bigger, more beautiful worlds with AI generation
Worlds grew larger and more natural with an improved procedural generator, and a new AI generate panel let you spin up a landscape from a seed, dial in the biome and elevation, and watch it come to life. Weather, day and night, and new view modes gave every world its own mood.
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It begins: the first tiny worlds
This is where it all started. A playful voxel editor in your browser: paint terrain, place trees, rocks, fences, and crops, and watch the ground ripple when something heavy lands. Voxel clouds drifted overhead, an AI auto-tool helped place things, and you could sign in to save your profile. Small worlds, big plans.